![]() I played some games like Eternity Warriors II that was phenomenal with the controller. Not with the controller itself, but the support for the API. Over the games I have tested with this product, things have been consistently inconsistent. ![]() If there is any downside though, gamers using physical controls are going to have a giant advantage over those using the virtual controls. Lastly, for flying games, John P’s favorite Sky Gamblers: Storm Raiders was phenomenal on the controller. That being said, control was great otherwise and I equate any issues with that game to my own being a PC gamer and needing a keyboard and mouse. As for FPSs, playing Activision’s CoD Strike Team, I couldn’t hit anything using the right joystick… just like on a console. King of Fighters 2012, an updated version of SNK’s classic 2D fighter, was responsive though all the button mashing. That feeling was backed up on platformers Bugdom 2 and Otto Matic, action RPGs Eternity Warriors II and Dungeon Hunter 4, and lighthearted racing game Cro-Mag Rally. It didn’t feel like I was playing with my smartphone, I felt like it was the good old days through my Playstation. In fact, high speed driving is one of the most demanding tests a controller can do and this was far more than passable, it was pretty great. There was zero lag in any of the controls and it felt great through high speed chases through Vegas and street fights. Gangstar Vegas, an open-world game similar to GTA, was a particularly good test of the controller since it includes action, driving, and even flying elements. It came through with generally flying colors. I put the Moga through its tests with several different games and genres. I would have no problem using this setup for hours of prolonged gaming. The buttons are pressure sensitive and they all have a good feel except for the L2/R2 triggers which feel a bit spongy. Having used both, I think it’s actually more ergonomic than a PS Vita. ![]() The grip design is very comfortable for your hands and every button is easily reachable. It fact, it turns a late model iPhone into a pretty credible handheld. When the games let you use this as a controller, it’s a pretty good controller. It would be nice if, someday, a case had Lightning passthrough instead of a lightning port, but that day is not today. Rounding out the feature set are a headphone jack on the right button that’s driven by the Lightning and a micro-USB port up top for charging. The case is connected by Lightning instead of Bluetooth, which most cases use. So, those with a white fronted iPhone or iPod will have a bit of a two-tone thing doing on. It comes in any color you want as long as it’s black. Your iDevice, which can be an iPhone 5, 5C, 5S, or a 5th generation iPod Touch, fits in a pocket between the two halves. The controller itself is a two-piece design with a bridge between the two halves. There’s also a button for a trigger that pushes on your lock button since that is hidden by the case. ![]() ![]() Like the Xboxes, the left analog stick is above the D-pad. This gives rough parity in both configuration and buttons to the Playstation Dual Shock-series and Xbox 360/ One controllers. For those keeping score, it’s compatible with extended API which gives you not only the standard D-pad, a pause button, four action buttons, and L1/R1 shoulder buttons, but left and right analog sticks and L2/R2 trigger buttons as well. The Moga Ace Power is the first MFI controller to hit the market. Well, I’ve found a product that makes it suck a little less: Moga’s Ace Power for iOS. Touch screens are great for many games, however when you go more arcade style… they start to suck. There has been something missing from that equation, though: control. Late model iDevices with the A6 and A7 can give the Vita a run for its money in the graphics department. There have been some great games out there. As far as iOS gaming goes, I’ve tried to love it. ![]()
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